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From the name, you're all thinking that Alien vs. Predator is a dodgy franchise cash-in. Cheap cross-over, exploit two fanbases, job done?
In one sense, yes, it's a bit hammy and less refined than some of its predecessors. In another sense, though, no -- as an Alien prequel it holds up really really well. All the fun of Ancient Astronauts but done properly and plausibly, with coherent links to the other films but nothing too forced, continued themes of an uncaring universe rather than putting humanity at the centre of it... If you genuinely like Alien and Aliens, then Alien vs. Predator is actually a very good extrapolation. And it's fun!
Read on!
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Blog 781: Knights of the Old Republic
On the Late to the Party scale, I have to concede that Star Wars: Knights of the Old Republic has been a major blind spot for me. After all, I love Star Wars (before Disney got their claws into it, at least), and if you mention Star Wars and videogames in the same sentence then KoTOR inevitably comes up (probably just after I've thrown Jedi Knight II into the ring myself). So here we are! Read on!
Blog 780: Shop Until You Drop
The natural counterpart to the inventory screen is the shop. It's one thing to be able to pick up, equip and drop loot, but that is only half of the ecosystem. The other half is offloading that loot so you can hoard your wealth and never spend it because the best items are actually always in the world buy better things. This week, I have been building shops... and quests, so you'll have some money to spend in them (without me having to litter the train station with gold ingots). Read on!
Blog 779: Updated My Journal
Much as I decry the trend in games of giving the player objective markers and leading them around by the nose, they can't be expected to track everything -- especially in a complex RPG with many moving parts. Since I am intending to build a complex RPG with many moving parts, I need a place to store information about your current objectives.
Enter the Journal.
Read on!
Blog 778: Not Inventoried Here
The inventory won't be particularly useful in the Arena, so I don't really know why I'm doing it now. It may not an essential feature for the initial demo version of Exon, but it is an important feature for the long run -- after all, you'll find lots of equipment in your travels, not all of which you'll want to use immediately.
So here I am, doing the inventory screen anyway because my mind did that thing where it started to fixate on the feature for no particular reason, and who am I to deny my subconscious whims?
Read on!
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